- Published on
End play cleanly without overarousal
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- Name
- mumido editorial team
Play is useful, but it is not automatically calming. For some animals, the transition back down matters as much as the game itself.
What helps
Good play sessions usually have:
- a clear beginning
- a manageable intensity
- a predictable ending
- space for recovery afterwards
That makes activity easier to integrate into the day.
What causes problems
Issues grow when:
- play goes on too long
- intensity keeps rising
- there is no clear finish
Then “fun” turns into lingering tension.
The better goal
Do not judge play only by excitement. Judge it by whether the animal can return to calm afterwards.
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